General updates and polish


Sorry its been a while, I haven't had much motivation or time but over the past few days I've been working on adding a whole bunch of features, so far we have: wall running, walking animations synced across clients, some visual effects and I'm currently working on syncing the AI that I just created which can now follow you and aim and shoot when its close enough, it can dodge objects placed in the field and I will soon implement stamina for both the enemy and players.

Here's some concept art of a bridge that's planned to be within the campaign made by our artist TTurner.

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